O.N.L Mastering
Dynamics guide

Compressor, clipper, limiter: which does what

It's the question that comes up the most in my feedback. A kick that sticks out, a drum bus going all over the place, and the reflex is almost always the same: slap a compressor on it, or worse, a limiter on the master. All three tools control dynamics, but they don't do the same job at all. Mixing them up is the best way to crush your mix without fixing the actual problem. Here's how I use them, and when to pick one over the other.

1.The difference in one sentence

COMPRESSOR CLIPPER LIMITER rounds off, reacts over time cuts clean, instant hard ceiling, smoothed
The same peak (dotted) processed by each of the three tools

2.The compressor: regulate, don't flatten

A compressor is there to stabilise an element so it sits solid and steady on a club system. Not to make it loud. The classic trap is an attack that's too fast: it eats the start of the sound, and your kick loses all its punch.

My starting points, to adjust by ear:

Several light compressors beat one heavy one: a gentle one on the track, another on the bus, and the result stays natural. Above all, every compressor needs a real intention. If you can't say what it's fixing, remove it.

3.The clipper: the most underrated tool

It's my favourite tool for controlling transients, and it's ten times easier to get the hang of than a compressor. It cuts the peaks that go over a threshold, full stop. There are two families:

On a kick, slowly raise the input gain until it barely starts to saturate. You get a denser kick that hits harder without pushing the fader. Listen in mono and at low volume so you don't break it.

On the drum bus, put it at the end of the chain, after any compression, and stay between 1 and 3 dB of clipping. It tightens the drums and tames claps or hats that are too sharp. Used instead of a limiter, it often keeps the bus more alive.

Nine times out of ten, the peaks that trigger my mastering limiter too early come from the kick. A well-dosed clipper there, and I can push the loudness without artefacts.

Good habits

Always listen in context, at low and high volume. Watch for artefacts: if the distortion becomes audible or you lose clarity, you've gone too far. And a clipper won't save bad gain staging: balance your levels first.

4.The limiter: a safety net, not a crutch

A limiter preserves the shape of transients better than a clipper, but it pumps as soon as you push it too hard. The settings to know:

In the mix, you can use it sparingly on a wild synth or FX, or on a drum bus (1 to 2 dB max). On the master bus, it's only good for one thing: testing your mix at a level close to the final result. Keep it to 3 to 5 dB of reduction, and switch it off before you export.

It's the number-one reason I send mixes back. One forgotten limiter on the master, and your export arrives stuck to the ceiling. For mastering, your mix has to stay below 0 dBTP, ideally between −10 and −3 dBTP.

SWEET SPOT · −10 TO −3 dBTP 0 dBTP −10 −3 too close
The peak of your export: below 0 dBTP is a must, ideally inside the green zone

5.So, which one?

First ask yourself: what do you want to control? A transient, a level that moves, an isolated peak? Only then pick the tool.

Does your mix have isolated peaks or dynamics that are too wide? MixCheck tells you in seconds, right in your browser.

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The mistakes I see the most

The compressor regulates, the clipper cuts, the limiter protects. Use each one for what it does best, and your mix will reach mastering with punch and headroom, exactly what I need to make it sound loud.

Let's talk about it

Tell me where your track is at, its style and what you want from it. I reply fast, and we'll figure out how to take it all the way.

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Jean-Charles Onillon
Jean-Charles Onillon
O.N.L Mastering
Mastering engineer for techno producers and labels. onl-mastering.com